"Apply UV-Set" tool appears on the list to the left side. When I click the Mark Seams tool, the tool list changes. I use AutoMap or Unwrap in the Retopo room successfully (Tools were hidden until I selected the Mark Seams Tool.) If you right click on the "ghost icon", it will show a menu but the Autotopo command on that menu WILL NOT WORK (nothing happens) Note: You must right click on the LAYER NAME! I assume this meant go to retopo room, right click on the object's layer, select AUTOPO to create an optimized topology of the object. I assume you mean create a sculpt in Sculpt room.Ģ) Go to the Retopo room. Here is a walk-through of what worked and what did not work based on your kind, professional recommendations:įollowing your work flow to create a simple cube with UV maps: Hope this helps, let me know if you have any other questionsĪfter trying hard to learn 3DCoat's methodology and upgrading to the 2022 version, this topic is STILL a problem for me. However you create your UV always click on Apply UVs before you export or change rooms or your changes will not be applied to the UV layout. 3D Coat has various algorithms it uses to unwrap models try out each one if you are getting weird results. Pay attention to where you place the seems on your model and don't rely on auto topology. If you want to go directly to UV room from Retopo without applying UV's export your retopo mesh then switch to the UV room and import the mesh, select autotopo in the import setting to give you an initial UV Layout. You can get away with just doing the UV's in the retopo room if the model is fairly simple. Go to the Retopo Room create optimised mesh, Use UV tools in retopo room to rough in UVs, apply UV set, Go to UV Room adjust UVs as necessary, Go to Retopo Room bake textures for use in Paint Room or external program. My general workflow in 3D coat: Create a sculpt in the UV room. Sometimes 3d coat does bug out when switching rooms so this could also be part of the issue you are having The same applies to the sculpt room it is dense geometry with no UV's. It's a great piece of software, but it's unstable.Models created in the retopo room do not have any UVs applied initially it is raw geometry which is why it wont show up if you switch to the retopo room. I'm at the point that I sculpt with Blender, retopo and paint with 3D Coat, Can't make a normal map with 3D Coat because it just doesn't work and I've been consistently in the dev forums with this issue, same thing with rendering. I use 3D Coat everyday to make characters and like I said it's too unstable to use. I will agree it's great for retopo and UV's. It s umbeatable for curve modeling l and also vector extrusions and creating good assets for games for exemple. The other software I use all the Time is Rhino3D v7. And it’s not so easy to use with plenty keys combinations to know very well. It s very good and powerfull but not as good as 3DCoat for retopo and UVs. ZBrush is the direct concurrent of 3DCoat. Blender is great for low poly modeling, but like many other SUBD modelers like Cinema4D, Maya, 3DSMAX, Modo, etc But it s an open source software, Free, with no support, it can t compare to 3DCoat. If you don’t need to use the software during one or two months, you still have to pay during those months.This is not good and unfair. Blender is not as good as 3D Coat for sculpting, retopo and UVs and by far. I don t like substance subscription obligation, you have to pay every month to be able to use the software. It works fine and is umbeatable for retopo, sculpting and UVs. From my side, I’m very glad with 3DCoat on my PC Windows 10.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |